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Barracuda

Diplomacy Redux

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In order to save a vast amount of time. I'm going to repost Razors introduction to this game. The gist of this whole long post is that I'd like to bring it back. So take a gander down there read about it and let's get some people to play.

 

Diplomacy? What's that?

Diplomacy is a board game created by Alan Calhamer in 1956 and published by Hasbro. The game, set in Europe at the turn of the 20th century puts the players in control of one of Europe's 7 great powers (Austria, England, France, Germany, Italy, Russia and Turkey) and they must 'diplome' with one another to become the undisputed masters of Europe by taking over more than half of the continent.

 

Spring1901-2.jpg

 

So how do you play this?

 

Set in Europe at 1900CE, each player takes the place of a great power of Europe (Austria-Hungary, England, France, Germany, Italy, Russia or Turkey) and attempts to hack their way to the top by controlling 51% of the supply centers (also known as those little black circles). There are 34 supply centers, so 18 are required for a player to claim a win. A draw can also be called if all surviving players agree to it.

 

Each player controls a number of units, of which there are 2 types, fleets and armies. Fleets can occupy coastal land or sea spaces while armies can occupy any land space. ALL units can take control of supply centers, support other units to move or hold and move one space at a time. Each unit is allowed to make one action per turn. The real meat of the game comes from the fact that units are able to interact with those controlled by a different player, allowing for a huge range of cooperational movement and thus necessitating the aforementioned diplomacy.

 

Years are made up of 5 phases, spring turn, when units are given orders, spring retreats, when dislodged units have to be moved out of their boardspace or destroyed. Fall turn works the same way as spring, except that a unit in any supply center after fall retreats will claim ownership of it. This leads us onto the final phase of the year, when the player is able to build new units in their home centers (those owned at the start of the game) in proportion to the number of supply centers they have gained that year.

 

I want to play, what do I need to do?

Just declare you want to play, which country you want in order of preference (AEFRIGT means Austria First, England Second, Turkey Last), and have a way to contact me and other players, either by PM's or some instant messenger.

 

I'll go into more detail about the specifics of moving in the next post and I'll be running this in JDip. http://jdip.sourceforge.net/

 

HOW TO PLAY:

 

There are two types of units- Armies(A) (marked with a tank) and Fleets(F) (marked with a ship). Only one unit of a given player may occupy a territory (no stacking). Each can only move one space a turn (unless a convoy occurs, see below).

BOTH ARMIES AND FLEETS CAN CLAIM SUPPLY CENTERS!

 

A unit can be given one of four orders each turn:

-Hold

-Move

-Support

-Convoy (fleets only)

 

Hold:

If you do not give a unit an order, it is considered to be holding. It will defend to the best of its ability.

 

Move:

Armies can move between land spaces. For example,

 

Austria: A Vie-Tyr

 

Move1.jpg

 

means the army in Vienna(Vie) will try to move to Tyrolia(Tyr).

 

Fleets can move from coastal space to coastal space, ocean space to ocean space, or one to the other. The fleet currently in Brest at the start of the game can make any of the following moves:

 

Move5.jpg

 

F Bre-Mao, F Bre-Eng, F Bre-Pic, or F Bre-Gas. Note that France cannot do F Bre-Par as you cannot move a fleet to an inland space.

 

Moving into a contested/occupied space results in combat. Combat is a simple numbers game. Every unit is of equal strength. If a unit tries to move into an occupied space, it fails. If two units try to move into the same space, they both fail. If the following orders were given...

 

Germany: A Ber-Sil

Russia: A War-Sil

Austria: A Vie-Boh

 

Move2.jpg

 

...the German and Russian units hold position as it is a standoff (they have the same strength, so neither is allowed to conquer Silesia). There is no one stopping Austria's unit from moving into Bohemia, so that order succeeds. This is what the result would look like.

 

Move3.jpg

 

Support:

The key to combat is support. You can have an unit support a move action into a space that they could move that turn, giving the moving unit more "strength". In that same scenario, if the orders were like this...

 

Germany: A Ber-Sil

A Mun S A Ber-Sil

Russia : A War-Sil

Austria: A Vie-Boh

 

Move4.jpg

 

...the army in Berlin would move into Silesia, as it has the "strength" of two units with the support of the unit in Munich. The Russian army in Warsaw is forced to hold, and the Austrian move into Bohemia is unaffected.

 

Move6.jpg

 

A unit cannot support a moving unit if it is under attack from a country it isn't supporting an move towards. This is commonly referred to as "cutting support".

 

For example, if Italy had an army in Tyrolia and ordered A Tyr-Mun that turn, the unit in Munich could not support the unit moving into Silesia (it's preoccupied with the attacking unit). This would result in a standoff for control of Silesia, forcing the units in Berlin and Warsaw to hold.

 

A unit can also support a holding unit, giving it the "strength" of an extra defender. It would take three units (one attacking, two supporting) for the attacking country to overcome the defender in this case, and one more supporter for each additional "defender".

 

Your units can be supported by another Power's units with or without your consent. Sometimes your "friends" may give you a hand just to get you out of the way...

 

Convoy

An army can move more than one space via a convoy. In this example, Italy has a fleet in Tys.

 

Move7.jpg

 

Italy wants to set up a base in Africa this turn. He could write the following order...

 

Italy: A Rom-Tun

F Tys C Rom-Tun

 

Move8.jpg

 

...to move his army in Rome(Rom) to Tunisia(Tun) in one turn.

 

Move9.jpg

 

If Italy had a fleet in Wes as well, he could use this order...

 

Italy: A Rom-Spa

F Tys C Rom-Spa

F Wes C Rom-Spa

 

...to move his army from Rome to Spain in one turn. Another Great Power can help convoy your army, but make sure all the fleets involved give the correct orders. "Mistakes" have been known to happen...

 

Retreating:

All dislodged units must retreat one space simultaneously after all orders have been executed. They may not move into the space the attacker just left or into a space left empty because of a standoff. If they can't move, or if two retreating units move to the same space, they are disbanded (removed from play).

 

Reinforcements/Disbanding

Each Supply Center you control supports one of your units. After each Fall turn (every other turn), you will gain or lose units based on the number of Supply Centers you have. If you have more Centers than you did last Fall, you may place new units in your unoccupied home Supply Centers. If they are all occupied, you will have to wait until next Fall.

 

If you have less Centers than you did last Fall, you will have to remove units from the board until you have one for each Center you control.

 

Diplomacy

Diplomacy is the key to the game. You are only bound by your submitted orders each turn. You are not required to follow any other verbal or written agreements. Promises, lying, manipulation, and backstabbing are all fair game. However, they're also fair game to everyone else...

 

That's pretty much it! This should get you through about 95% of all movement and conflict resolution, barring more complicated chain reactions and stuff. You shouldn't have any problems following along at home.

 

 

To see the game in action: http://www.thegridironpalace.com/forums/index.php?/topic/49520-backstabbing-and-betrayal-lets-play-diplomacy/

 

Make sure if you want to play that you download the jdip program that Razor mentioned. It will make your life a whole lot easier.

 

Also, there are hundreds of different maps we could play other than the standard. To play the standard map we would need at least 7 participants. If more want to play, great. We can choose a larger map that can accommodate more players. So get on it TGP.

 

Participants:

 

1. Vin - France

2. Sean - England

3. Trident - Russia

4. Razor - Turkey

5. Zack - Germany

6. Mathias - Austria

7. VikingFan - Italy

 

**Countries may change based on how many people want to play, reservations really mean nothing unless we can only get 7 players**

Edited by Barracuda

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Aw yeah.

 

Didn't know we were picking countries already. Gimme France.

Edited by Vin

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Down. I'll take England this time

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I'll give this another shot as Mother Russia. Now excuse me how I learn how to play.

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I'll take Turkey.

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3 more let's go. We could easily start today. Get on it.

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Erbody join so we can get a larger map.

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I'll take whatever is left. I only have one mission in this game.

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If we can get 9 players I'd like to try the Loeb9 variant in JDip. So we'll see about that.

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I'd join this if I had any in-depth knowledge of the specific nation's political climate. Unfortunately, I do not. :(

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Well good thing you don't have to. So you can be Italy if you want it.

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Well I suppose we will get started then. VikingFan make sure you download the JDip program if you haven't already.

 

We'll play the Standard map and your fist orders will be due say Sunday morning. If we get em before then, great.

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Just went to your link to download and I got hit by a few viruses. Not sure what to do, but my computer is throwing up warnings like crazy when I go to that link.

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I downloaded that thingy and it won't open on my computer.

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Well that's quite strange, I'll try uploading my setup on a site like rapidshare or something and see if it works that way.

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I just used a quick uploading site so try this VikingFan: http://www.filedropper.com/jdip-170-preview-1-setup-windows

 

As for Trident, it's just an .exe so it should have no problem opening the setup. Make sure your firewall and virus stuff isn't blocking it for whatever reason.

 

If they don't work, it's not impossible to play as I'll be posting screenshots of the map but it would be easier if you had it.

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I just used a quick uploading site so try this VikingFan: http://www.filedropper.com/jdip-170-preview-1-setup-windows

 

As for Trident, it's just an .exe so it should have no problem opening the setup. Make sure your firewall and virus stuff isn't blocking it for whatever reason.

 

If they don't work, it's not impossible to play as I'll be posting screenshots of the map but it would be easier if you had it.

 

I DID finish setup, but it doesn't open when I click the icon on the desktop. When I right click and go to "Troubleshoot", it says "Does not have a valid program". Dafuq.

 

EDIT: DL'ed it from your link and now it works.

Edited by Tridentdawgpound

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Well the link I gave you this time doesn't even work for me. I'll try another site tomorrow but for now I have to head out.

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Viking, I uploaded the setup .exe to rapidshare. You can try and see if that works.

http://rapidshare.com/files/943155254/jdip-1.7.0-preview-1-setup-windows.exe

 

 

Trident, since you've played before the new version may be conflicting with older files.

So try this: Start>Control Panel>Add/Remove Program/JDip

 

Uninstall that then go My Computer>Local Disc C or whatever>Program Files> Delete anything named or related to JDip

 

Empty your recycle bin then try redownloading and reinstalling.

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Trident said he got it to work..

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Oh didn't see that. So Vikingfan download it from either of the other links I posted and let us know if you get it working.

 

Everyone else I assume has it and you can get started diploming and whatnot.

Edited by Barracuda

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